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What the Heck is Quidditch?

Stumbling into the world of a well recognized sport in the Wizarding World. Grab yourself a wooden broomstick (gifted to you, hand-me-down, or from your broom closet) and let's explore what makes this game so important to dating back to the 11 century. 

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Why fly on a broom than any other object?​

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Well, if a muggle (no magical folks) found a broom laying about, they would think nothing of it. A broom is just a broom after all...right?

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And with this, brooms to wizards were both light weight and inexpensive until flying and quidditch came about.

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Before the well recognized game of Quidditch was invented, other games in many

different countries found ways to fly on brooms.

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  • The Annual Broom Race - Sweden

    • 10th century​

    • Flying from Kopparberg to Arjeplog (aprox. 300 miles) through dragon reservations and other dangerous places

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  • The Stichstock  - German

    • Early 1100s​ (died out around 14th century)

    • A game were many wizards on their broomstick would attempt to puncture an inflated dragons bladder on a 20 foot pole guarded by one wizard trying to protect it

    • The game would end when either the bladder was punctured or the guarding wizard placed spells onto all of the opponents

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  • The Aingingein - Irish Ballad

    • One by one players would take the Dom (gall bladder of a goat) and speed through a series of burning barrels set high in the air on stilts.​

    • The player who succeeded in getting the Dom through the last barrel with the fastest time without catching fire.

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  • The Creaothceann - Scotland

    • Popular in the Middle Ages, made illegal in 1762

    • Most dangerous of all broom games​

    • 12 players all wearing cauldrons on their heads. With the sound of a horn, 100 charmed rocks would fall towards the Earth with the attempt to catch as many as possible.

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  • The Shutbumps - Devon, England

    • Crude form of jousting

    • The goal: knock as many people off their brooms

    • The last person remaining on their broom winning

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  • The Swivenhodge - Herefordshire

    • A pigs bladder would be inflated and be hit from the back of the brooms as players would hit the bladder​ across the hedge with the brush ends of the brooms, similar to volleyball

    • Once missed, a point would be awarded. The first to 50 would be awarded the winner.

The Origin of Quidditch from Queerditch Marsh

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Gertie Keddle, a witch living on the edge of Queerditch Marsh, found herself watching and reflecting on what she saw across the marsh. With what was a leather ball (modern Quaffle) landing in her cabbage patch, she recounts that the men playing would be trying to score goals with the surrounding trees (see later goalposts and basket posts). 

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One century later, another reflection on Queerditch Marsh wizard Goodwin Keen took into consideration on what he saw. Keen reflected on enjoying a game of Kwidditch and followed up with notable terms that were adapted into positions that are known in the modern day Quidditch.

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Catcher - Modern Chaser

Blooder - Modern Bludger

Player with a stick/ club - Modern Beater

Barrel on Stilts - Modern Goal Posts

The Golden Snitch and Snidget Hunting Orgin

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The one of the well recognized ball in quidditch. Grabbing the snitch will have your team rewarded 150 points, majority of the time winning the quidditch game but with many risks along the way. 

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To catch the snitch, the seeker must do so but there's a certain someone that does so with swallowing it or even risk of injury but it still considered a catch in the rules. No matter what, as long as the snitch is caught, points are awarded. 

Above: Harry's first encounter with a snitch in the movies HP and the Sorcerer's Stone

The origin isn't a Snitch, rather is a Golden Snidget. To catch one of these pesky creatures, early capturers would use muggle net catching, with their wands, and even with their hands. With this, majority of the time the Snidget would be crushed to death by the captures with the species being endangered and a new creation to take its place. 

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Now when someone would catch the Snidget, they would be awarded not points but gold, 150 Galleons. (1. Galleons being a currency in the Wizarding World and is now equivalent to over a million galleons today.)

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The close relative term of Snitch to Snidget was to commemorate all of the Sidgets that were played in the past that did not see a better day past that game of Quidditch. 

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Above: a drawing of what a Snidget looked like for the close resemblance of the well recognized Snitch

Rules, Elements, and Regulations

Elements of the Game

 

The Pitch​

  • Goal hoops/ posts (previously baskets)

  • Central ring/ circle

  • Scoring area

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The Balls

  • Quaffle

  • Bludger

  • Golden Snitch

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The Players

  • Keeper

    • To keep the Quaffle from entering the goal hoops (or baskets)​

  • Beaters

    • Has been apart of the Quidditch as soon as the Bludger was introduced​

    • Usually the strongest filers equipped with bats (once clubs) to keep the rest of their team safe from the Bludger

  • Chasers

    • Oldest position​ in Quidditch

    • Throw the Quaffle to each other to score points through the goal hoops

  • Seeker

    • Usually the lightest and the fastest fliers​

    • Most likely to get injured

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Pictured Left: Oliver Wood opening the crate for Harry for the first time to show Harry what each of the balls are before his first match. (Sorcerer's Stone)

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Quaffel - middle, the scoring ball

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Bludger - both locked into place with links to the right and left of the Quaffel

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Golden Snitch - Located in the house emblem on the top middle of the crate

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The Rules

Set by the Department of Magical Games and Sports

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  • the player must not stray over boundary lines when ball is in play; if done so, the QUAFFEL must be surrendered to the other team

  • the captain of the team by call time out

  • the QUAFFEL may be taken from another player 

  • no player can grasp or hold another player

  • in the case of an injury, the player injured will have no substitution

  • wands may be used during the pitch but not whatsoever used against another team, opposing player, ball, or any members of the crowd

  • the game concludes ONLY when the Golden Snitch has been caught OR a mutual consent of the two team captains

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Below, listed the additional regulations and rules stated in Quidditch Through the Ages

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